SOUL+VIBE INTERACT hier kann es bald los gehen ...
http://www.soulandvibe.com/images/files/...hareholderLetter_FINAL.pdf
durchlesen. Insbesondere letzter Absatz "Looking Ahead to 2014"
Es wird wohl doch noch interessanter und etwas undurchsichtiger.
first quarter, we intend to publish our first game under the Soul and Vibe labe.....
Sobald der Start erfolgt ist, dürfte die Aktie durchstarten.
Vielleicht auch deswegen das hohe Volumen in den letzten Tagen, bei den Amis.
Bei uns hat wohl keiner Interesse.....
Es ist möglich das Soul in Q1 2014 mit 2-5 Spielen heraus kommt. 1-2 eigene und 1-2 in Kooperation mit Larva Game Studios.
Wer wird der neue "licensed-brand Partner" - kann es sein dass für diesen die 5 Mio. Aktien vorgesehen sind. Handelt es sich dabei um ein marktführendes Unternehmen?
Deckt sich im Hintergrund der neue "licensed-brand Partner" noch zu diesen günstigsten Kursen ein und ist dieses der erwähnte "black tiger". Das würde die hohen Volumina
Wow - hier ist Pulver im Fass
zukünftige + 5 Mio. = 20,63 Mio. Aktien
aktueller Kurs 0,355 Euro = Marktkapitalisierung 7,32 Mio. Euro
Bringen die ein oder zwei halbwegs erfolgreiche Spiele heraus und haben noch zukünftig etwas in der Pipeline, dann wäre eine Marktkapitalisierung von 100 Mio. Euro nur ein unterer geschätzter Wert.
Bezüglich der Mittelfristigen Einschätzung 1-4 Wochen sehe ich absolut Licht am Horizont. auch wenn hier von gepushe ausgegangen worden ist, so ist die Aktie auf 4,89 $ gestiegen. Das wäre trotz gepushe nicht passiert, wenn diese 4,89 $ nicht in einem realistischen Bereich für eine gaming Firma ist, die noch nicht ein Spiel herausgebracht hat, also nur wegen der Kursphantasie.
Wenn jetzt dieses Unternehmen real Spiele herausgbringt und davon gehe ich wenigstens Q1 2014 aus, dann kann man sich ausrechnen wohin dieser Kurs schießt. Da sind es dann nämlich nicht nur 4,89 $, soweit meine persönliche Meinung, die nicht als Kaufempfehlung gilt.
Ich weiß auch, dass das KGV nur ein Indikator ist, aber mal in die Reihen gefragt.
hotstocked: "In the first session for 2014 Soul and Vibe Interactive Inc (OTCBB:SOUL, SOUL message board) took a significant hit. It was to be expected, considering the large number of pump emails which were disseminated during the holidays.
Despite closing up, SOUL stock showed weakness in the last session of 2013, and yesterday that weakness led to a close at $0.439 per share - down 20.18%. The volume was also much lower than in the Dec. 31 session, but still reached 1.4 million shares.
SOUL has an impressive history of paid pump jobs. The latest significant campaign started on Dec. 22 and the effect is easily visible on the chart. The compensations for the promoting newsletters were relatively low, ranging from $4,000 to $15,000. Those numbers pale in comparison with the $2.5 million supposedly paid for the pump job on Tiger Oil and Energy Inc (OTCMKTS:TGRO).
Most of the newsletters used in the SOUL pump had been a part of previous tout efforts on SOUL, and as usual, most of the emails were full of pumper babble. Still, in the absence of anything exciting coming from the company, traders and investors had to make do with the pump emails.
On July 31, 2013, the company announced an agreement with Larva Game Studios. The Mexico based company is supposedly developing two games for SOUL, but there hasn't been any word on the matter since the announcement in July.
While this latest pump job gave pump players a chance to make a quick buck, long SOUL shareholders don't have much to be happy about."
Nach dem großen Anstieg im Juli/August 2013 in realistische Kursbereiche (denn Soul hat wirklich viel erreicht und viele Agreements geschlosssen) kam mehrmals von hotstocked Artikel, die diesen Anstieg auf einen großangelegten Push zurückgeführt haben.
Daraufhin ist der Kurs von Soul dramatisch gesunken und auch die finanzielle Situation für das Gameunternehmen war schwierig, so dass hotstocked auch das ausschlachtete.
Der Effekt ist der, dass jemand zu diesen niedrigen Kursen große Aktienpakete kauft. Wer? Vielleicht "black tiger", welches Unternehmen auch immer dahinter steckt, der diese geschenkten Kurse ausnutzt und wahrscheinlich viel mehr über die wahre Aussichtsreiche Position von Soul weiß.
Der von hotstocked angeführte bezahlte "pump Job" ist nichts anderes als eine Imagekampagne, die jedes Unternehmen in irgendeiner Form macht. Klar will Soul bei Aktionären bekannter werden und größere Aufmerksamkit bekommen. Da Soul nicht über soviel Monitäre Mittel verfügt wie andere Unternehmen läuft das über Newsletter. Ich halte das für ein legitimes Mittel Soul bekannter zu machen und zu den niedrigen Kursen nicht komplett in die Fänge von "black tiger" zu kommen.
Die im hotstocked angeführte zweifelhafte Zusammenarbeit von Soul mit Larva Game Studios ist überhaupt nicht zu hinterfragen, denn sie ist Fakt. Sogar auf der Facebookseite von Larvagame ist diese Dokumentiert. https://www.facebook.com/LarvaGameStudios?hc_location=timeline (31.07.2013) Dieser Deal ist gerade mal 5 Monate alt, was soll denn hier ständig neu gemeldet werden. Ich denke als nächstes kommen die Spieleankündigungen.
Just zu dem Zeitpunkt, bei dem Soul gerade wieder anfängt zu steigen, kommt wieder ein Artikel von hotstocked, der wieder einige aussteigen läßt und zu einem Kursrutsch führt. Wer profitiert davon? Hotstocked? Nein, irgend jemand der weiterhin billig einkaufen möchte. "black tiger" vielleicht.
Ich bin aber der Meinung, dass Soul soviel in der Pipeline hat, dass in den nächsten Tagen eine wichtige News kommt, die en Kurs signifikant ansteigen läßt. Wer weiß vielleicht hat "black tiger" bis dahin einen ganz signifikanten Aktienanteil und es kommt zu einem Übernahmeangebot. Ich wäre nicht überrascht, wenn "black tiger" und hotstocked hier zusammen im Boot wären.
Wer weiß was hier im Hintergrund abläuft.
- Last Day on Earth: Frühling / Sommer 2014 (Spiel von SOUL zusammen mit Larva Game Studio)
- The Wheaties Challenge: Frühling/Sommer 2014 (Spiel von SOUL)
- Bugaboo: Sommer/Herbst 2014 (Spiel von SOUL)
- Virtual-Pet Game: Herbst 2014 (Spiel von SOUL)
- Grimwhiskers: Sommer 2015 (Spiel von SOUL zusammen mit Larva Game Studio)
- The Dragon Wars: Sommer/Herbst 2015
Siehe unten K10. Also, wenn Soul and Vibe das tatsächlich so durchführt, dann müßte der Kurs wirklich in anderen Bereichen sein.
Aus dem K10:
The Wheaties Challenge . The Wheaties Challenge is an adrenaline-charged arcade sports compilation for console, mobile, and PC/Mac. The game promotes family health and wellness, is sponsored by General Mills , and features Wheaties as its signature brand. The Wheaties Challenge has a conceptual treatment that was presented to Microsoft in July of 2012 and to Sony in September of 2012 as part of the process for securing our publishing licenses. Contingent upon the timing of financing, the Company presently intends to launch “Bugaboo” in the late spring of 2014. Based on this estimated schedule, the “Alpha” and the “Beta” of the “Bugaboo” game would be in the late fall of 2013/early winter of 2014, respectively. The marketing of the title would be rolled out across a pre-launch, launch, and post-launch window. Each window is approximately three (3) months; the timing of these windows are contingent upon financing and, based on the timing of that financing, the associated product development schedule. Working under the assumption that the game would be launched in the late spring of 2014, the pre-launch marketing window is estimated to begin in the late fall of 2013/early winter of 2014, the launch marketing window is estimated to begin in the late spring/early summer of 2014, and the post launch marketing window is estimated to begin in the late summer/early fall 2014.
Bugaboo . Bugaboo is an action-puzzle game for consoles, mobile devices, and personal computers. The core play mechanic is Shadow Weaving: Shape and/or sneak through pockets of darkness, pilfer the property of others through a combination of movement, gadgets, and stealth, and escape the scene of the crime under the pressure of time. Bugaboo has a conceptual treatment that was presented to Microsoft in July of 2012 and to Sony in September of 2012 as part of the process for securing our publishing licenses. Contingent upon the timing of financing, the Company presently intends to launch “Bugaboo” in the fall of 2014. Based on this estimated schedule, the “Alpha” and the “Beta” of the “Bugaboo” game would be in the late spring and early summer of 2014, respectively. The marketing of the title would be rolled out across a pre-launch, launch, and post-launch window. Each window is approximately three (3) months; the timing of these windows are contingent upon financing and, based on the timing of that financing, the associated product development schedule. Working under the assumption that the game would be launched in the fall of 2014, the pre-launch marketing window is estimated to begin in the summer of 2014, the launch marketing window is estimated to begin in the fall of 2014, and the post launch marketing window is estimated to begin in the late fall 2014/early winter 2015.
Grimwhiskers . A band of ne’er-do-well pirates is on a quest to recover their most prized possession, their ship, from a diabolical and seemingly smarter enemy in Grimwhiskers (which is a working title) a side scrolling, action game for consoles, mobile devices, and personal computers. Grimwhiskers has a conceptual treatment that was presented to Microsoft in July of 2012 and to Sony in September 2012 as part of the process for securing our publishing licenses. Contingent upon the timing of financing, the Company presently intends to launch “Grimwhiskers” in the spring of 2015. Based on this estimated schedule, the “Alpha” and the “Beta” of the “Grimwhiskers” game would be in the late fall of 2014 and early winter of 2015, respectively. The marketing of the title would be rolled out across a pre-launch, launch, and post-launch window. Each window is approximately three (3) months; the timing of these windows is each contingent upon financing and, based on the timing of that financing, the associated product development schedule. Working under the assumption that the game would be launched in the spring of 2015, the pre-launch marketing window is estimated to begin in the winter of 2015, the launch marketing window is estimated to begin in the spring of 2015, and the post launch marketing window is estimated to begin in the summer of 2015.
Virtual-Pet Game . A virtual-pet game starring man’s best friend. It appeals to dog fans of all ages, both casual and enthusiastic. The company is pursuing a licensed brand for this title. The Virtual-Pet Game has a conceptual treatment that was presented to Microsoft in July of 2012 and to Sony in September of 2012 as part of the process for securing our publishing licenses. Contingent upon the timing of financing, the Company presently intends to launch the Virtual-Pet Game in the late fall of 2014. Based on this estimated schedule, the “Alpha” and the “Beta” of the Virtual-Pet Game would be in the late summer and early fall of 2014, respectively. The marketing of the title would be rolled out across a pre-launch, launch, and post-launch window. Each window is approximately three (3) months; the timing of these windows are contingent upon financing and, based on the timing of that financing, the associated product development schedule. Working under the assumption that the game would be launched in the late fall of 2014, the pre-launch marketing window is estimated to begin in the late summer/early fall of 2014, the launch marketing window is estimated to begin in the late fall of 2014/early winter 2015, and the post launch marketing window is estimated to begin in the spring of 2015.
The Dragon Wars . A band of heroic warriors and a mob of monstrous villains battle it out in the skies and on the ground for the ultimate control of a fantastical world in “The Dragon Wars” (which is also a working title), a character-driven battle game for consoles, mobile devices, and personal computers. Stylistically, it combines over-the-top characters reminiscent of the classic 1980s toy lines with The Lord of the Rings-esque dynamic ground battles. The Dragon Wars has a conceptual treatment that was presented to Microsoft in July of 2012 and to Sony in September of 2012 as part of the process for securing our publishing licenses. Contingent upon the timing of financing, the Company presently intends to launch “The Dragon Wars” in the late summer or early fall of 2015. Based on this estimated schedule, the “Alpha” and the “Beta” of the “Grimwhiskers” game would be in the spring and early summer of 2015, respectively. The marketing of the title would be rolled out across a pre-launch, launch, and post-launch window. Each window is approximately three (3) months; the timing of these windows is each contingent upon financing and, based on the timing of that financing, the associated product development schedule. Working under the assumption that the game would be launched in the late summer or early fall of 2015, the pre-launch marketing window is estimated to begin in the late spring/early summer of 2015, the launch marketing window is estimated to begin in the late summer/early fall of 2015, and the post launch marketing window is estimated to begin in the late fall of 2015.
Hier geht er 2014 vom Erreichen der Profitabilität aus und im Jahr 2015 rechnet er mit Rückflüssen von 10 Mio. $ bei einem Bruttogewinn von 4 Mio. € (sehr interessant bei den obigen Überlegungen zur gerechtfertigten Marktkapitalisierung)
Soul and Vibe Interactive Inc. company fact sheet by Peter Anthony (Tony) Chiodo, CEO | President at Soul and Vibe Interactive Inc. on December 2013
http://de.slideshare.net/PeterAnthonyTonyChio/...3-soul-factsheetpac#
Also Peter, gib uns zum neuen Jahr eine Tenbagger News :-)