SOUL+VIBE INTERACT hier kann es bald los gehen ...


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1995 Postings, 5500 Tage Deutscher-Goldgräbe.der Knoten ist gerissen

 
  
    #327
1
04.02.14 09:36
Gestern ist der Knoten gerissen. Jetzt haben wir sehr starkes Aufwärtspotential.
In dem gestrigen Interview vom CEO von Soul and Vibe kommen die wichtigen Punkte zum Ausdruck:

http://www.equities.com/editors-desk/stocks/...s-soul-ceo-tony-chiodo

 

531 Postings, 4851 Tage goldschweinchenHoffentlich

 
  
    #328
04.02.14 10:19
Hoffentlich keine schnelle Übernahme. Hier mit 4-5 $ abgespeist zu werden, fände ich schade, da ich hier auf Sicht von 12 Monaten wesentlich mehr erwarte. Soul hat zur richtigen Zeit auf die richtigen Pferde gesetzt und jetzt kommen bestimmt nach und nach die wichtigen Schritte.

Eine aktuelle Marktkapitalisierung von um die 8 Mio. $ halte ich wenigstens für einen Witz.

"Timeless Gems is a highly addictive game in the extremely popular 'match-3' genre. We anticipate Timeless Gems will appeal to fans of Candy Crush and Bejeweled and that players of these great games will be excited that we have introduced something new to the genre board game elements. Timeless Gems is a match-3 game wrapped in a board game," said Soul and Vibe's Operations Director Eric Trelstad.

Candy Crush is currently the number one game in the "match-3" genre and is played by over 15.5 million people worldwide, each day on Facebook. It generates annual revenues of approximately $481 million.
 

531 Postings, 4851 Tage goldschweinchenAlert für heute

 
  
    #329
04.02.14 12:20
Stockmister:

"Hello Traders,

Time to kick things off in style!! My New Play for today could be in for an Awesome Possible Breakout!!

My New Play is: "SOUL" Soul and Vibe Interactive Inc.

Let's go to their website and see exactly what they do: http://www.soulandvibe.com/company_overview.php

Soul and Vibe Interactive Inc., [publicly traded on OTCQB: SOUL] is an innovative video and computer games company focused on developing and publishing standout games. Our games are as fun to talk about, as they are to play.

"Soul and Vibe" specializes in the creation of original intellectual properties ("IPs") and has extensive experience licensing world-renowned brands from influential companies. Through partnerships with technically sophisticated software developers located all over the world, we transform unique concepts into engaging, highly accessible, and affordable, games and entertainment experiences.

Historically, gaming has meant playing retail purchased physical media on television-based and portable consoles, and personal computers. Consumer behavior is trending away from physical media, and is embracing digitally distributed products. Mobile devices, once used only for communication, now play host to myriad features, and allow access to a wealth of “on demand” entertainment choices. Mobile devices are significantly expanding the hardware platforms on which games are played, as well as the consumer base that plays them.

Soul and Vibe’s business model focuses on multi-platform support. Our licensed-brand and original IP-based games can be played on consoles, mobile devices, and personal computers. Each product is supported by a recurring release of monetized games-related content:

Ancillary revenue is generated from the sale of Premium Downloadable Content (“PDLC”), virtual apparel and costumes for Avatars, and monetized “Consumables.” Our business model calls for numerous revenue streams to be generated from each game release.
Our mobile games are revenue generating marketing vehicles for our console releases.
Through "Smart Glass" and "Companion App" support, we broaden consumer awareness for each game franchise, promote interconnectivity between hardware platforms for our games, and amortize development and marketing expenses.
“IP” ownership allows us to control the licensing of our properties to 3rd Party merchandising companies, and to retain the majority of revenues, maximizing shareholder value.
The video and computer games industry is very mature when it comes to distributing and marketing interactive content at retail (30+ years). However, it is in its infancy when it comes to digitally distributing and marketing the same content. Soul and Vibe was founded with a business model that fully embraces digital distribution. Digital distribution significantly reduces the Cost of Goods Sold (“COGS”), bypasses physical media distribution channel challenges, and directs sales, marketing, and promotional efforts directly to the consumer.

PricewaterhouseCoopers (“PwC”) reports consumer spending on console, mobile, and personal computer game software topped $56 billion in 2010. Games Industry revenue is projected to reach $82 billion by the year 2015. Soul and Vibe’s leadership, business model, multi-platform focus, and strategic relationships, will pave the way for the Company to be a significant player in the video and computer games industry.

Take-Two Interactive Software, Activision Blizzard, and Soul and Vibe Interactive Analyst Reports Provides Investors with the Potential Great Value in Software Gaming Market by BrokerBank Securities, Inc. -- FULL Story here: http://finance.yahoo.com/news/...e-activision-blizzard-120000168.html

Get SOUL on your Radar NOW!!"

 

1995 Postings, 5500 Tage Deutscher-Goldgräbe.Analysten Report

 
  
    #330
04.02.14 12:51
Vollständiger Analysten Report nun abrufbar:
http://stocksimpossible.com/?p=169  

2341 Postings, 4321 Tage Andrew6466Soul war am 31.12.2013 ...

 
  
    #331
04.02.14 13:33
... die geilste Silvesterrakete überhaupt, wow! Ob sich das noch mal wiederholt?  

1995 Postings, 5500 Tage Deutscher-Goldgräbe.@Andrew6466

 
  
    #332
04.02.14 14:02
Ich bin der Meinung hier geht es jetzt bald erst richtig los.  

531 Postings, 4851 Tage goldschweinchenhat jemand link

 
  
    #333
04.02.14 16:10
Ich bekomme aktuell keine live Notierungen mehr.
Hat jemand einen Link.  

531 Postings, 4851 Tage goldschweinchenVolumen sehr hoch

 
  
    #334
04.02.14 16:48
... für die erste Stunde  

1995 Postings, 5500 Tage Deutscher-Goldgräbe.Achterbahn heute

 
  
    #335
04.02.14 20:04

2330 Postings, 4382 Tage Lanki 67http://www.hotstocked.com/article/75472/soul-and-v

 
  
    #336
04.02.14 22:25

1297 Postings, 4320 Tage RoStockCEO P. Anthony Chiodo Interviewed on Equities.com

 
  
    #337
05.02.14 11:45
Soul and Vibe CEO Peter Anthony Chiodo Interviewed on Equities.com

By Market Wire,  February 04, 2014, 10:10:00 AM EDT


MINNEAPOLIS, MN -- (Marketwired) -- 02/04/14 -- Soul and Vibe Interactive Inc. (OTCBB:SOUL), "The Company," a video, mobile, and computer games publisher, announced that its Chief Executive Officer, Peter Anthony Chiodo, was interviewed by Equities.com, one of the industry's leading online financial resource platforms. Equities.com provides global financial news, data, research, education and interactive networking capabilities to the financial community. The interview can be accessed on the Equities.com website at: http://www.equities.com/editors-desk/stocks/...-soul-ceo-tony-chiodo.

Equities.com Interview: Soul and Vibe Interactive's CEO Tony Chiodo Discusses the Gaming Company's Three-Pronged Approach for Growth

The Economist calls gaming "the fastest-growing and most exciting" facet of the media industry. And one of the most notable up-and-coming companies currently operating within that industry is Soul and Vibe Interactive ( SOUL ). A multi-platform company, Soul and Vibe both develops and publishes games and game-related content for personal computers, mobile, and consoles, working with both indie start-ups and the biggest names in gaming to bring their products to the market.

We got a chance to talk with CEO Peter Anthony "Tony" Chiodo about Soul and Vibe's history, their newest products, and why the Soul and Vibe team is incredibly excited about the future.

EQ: Could provide us with a brief overview of Soul and Vibe and its operations?

Chiodo: Sure. So Soul and Vibe is a video and computer games company; we're a publishing company. We publish games on consoles such as Xbox 360, PlayStation 3, mobile devices that run the gamut of your Apple iOS, Android and your Windows platforms as well as personal computers. For the purposes of this discussion let's look at personal computers as a combined category of PC and Mac and browser-based systems such as Facebook.

We are one of only 60 companies in the world that has actually been approved by Microsoft (MSFT) as a publisher of content for their console platform. Over a year ago I visited Seattle and gave a formal presentation to the company. I met with a lot of guys within their whole portfolio committee and basically walked them through our plan, our products, our processes. And what was nice was we were told within an hour of the presentation that they were so excited by our presentation that we were the new standard for onboarding a new publisher. And within a couple of weeks we had our publishing agreement for the console and we were also licensed for Windows initiatives which are inclusive of everything from the mobile platform to Windows 8, and Smart Glass.

We are also licensed publisher for Sony PlayStation and we have a license agreement with General Mills (GIS), which is a two-pronged license agreement. The first part is we are licensed to make sports-themed games that are branded by Wheaties, which is, of course, a world-renowned brand. The second component is to create virtual apparel and costumes for avatars based on General Mills' breakfast cereal and food product Mascots. These are world renowned brands that include Frankenberry, Count Chocula, Lucky the Leprechaun from Lucky Charms, the Trix Rabbit, and many more. The virtual apparel and costumes for avatars end up being revenue generating marketing vehicles for the game to which they are attached, which in this case is a Wheaties branded sports game.

EQ: That makes perfect sense. You mentioned now you are doing a lot of work with Wheaties. Do you plan to capitalize via branded content like Wheaties or are you doing a lot of original material as well?

Chiodo: That's a great question. Our whole product portfolio is really based on three tent poles, and let me define each one of those for you in turn. The first is licensed brands; of course we've talked about our relationship with General Mills and how this translates into a Wheaties branded sports game. I've been in the games industry for the better part of 23 years and in that time I've had the benefit of working with lots of great licensed brands, professional sports leagues, toy companies, Olympians, professional athletes, et cetera. Some of the brands with whom I've worked in the past have reached out to me personally and said, "We loved working with you on previous projects and now that you have a publishing company of your own we would love to have a relationship with your new company and see if we can work on some new titles together." As I noted in the recent shareholder letter I issued at the end of November, we're very close to wrapping up our agreement with one of these groups and I look forward to disclosing who that group is in the near-term. I'm really quite excited about it. Similar to what we talked about with the Wheaties scenario where Soul and Vibe will develop and publish avatar apparel and costumes as an extension of the Wheaties branded sports game, the same will hold true for this new licensed brand partner. It's a nice revenue generating marketing vehicle. So that's tent pole number one.

Tent pole number two is internally generated intellectual property, or "IP." The real value of a game company is based on what it owns and what it creates. A big part of Soul and Vibe's focus is going to not only being working with licensed brands but building our own IP as well. Our intent is to start transforming these proprietary IPs into self sustaining franchises that will live on outside of the gaming space. There's been some great success stories. Look at Rovio with Angry Birds. Look at King with Candy Crush. Some great ways to cross promote our titles include virtual apparel and costumes for avatars and companion apps. These things reinforce awareness for our brands and helps build each as a self-sustaining franchise.

Our third tent pole is what we call "pick-ups." There are lots of independent software developers located all over the world that make games on their own accord and on their own budget. Sometimes these developers need financial assistance to help them finish development of a game. Sometimes they can't release it because they either don't have the marketing wherewithal to really promote it or they lack the appropriate publishing license for the desired platform. Because of this, these independent developers are on the lookout for publishers like Soul and Vibe with whom they can partner. We can license or acquire the game(s) for either a flat fee or a combination of a fee plus a back-end royalty for the developer. Pick-ups are great for us as a company because they give is an even distribution of revenue across the calendar year as the games fill the gaps between the licensed-brand and original IP titles we build "from scratch." Pick-ups also give us a steady stream of content for both the gaming press and players to talk about, which reinforces our brand.

EQ: That's interesting that you mentioned King and Rovio, two of the more successful in indie gaming. What is Soul's edge over a lot of these emerging Indie game makers?

Chiodo: The combination of all three tent poles gives us a solid strategic advantage. We have a diverse product portfolio of games spread out across the year. Pick-ups are lower scope, and quicker to bring to market. We can make bigger bets on licensed-brand and original IP titles that we create from scratch. Licensed-brands drive traffic and, if our proprietary IPs resonate, we can potentially license out these IPs for markets outside of games. I think all this works to our advantage.

We're very much a multi-platform and a cross-platform company. This means that instead of Soul and Vibe focusing its attention on one type of hardware platform we develop for multiple hardware platforms so our games are available on as many devices as possible. We have a big company initiative right now to make sure, wherever possible, that different hardware platform versions of our games can interconnect which creates a shared experience. Players can interact both socially and through good old-fashioned competitive or cooperative play. It's a great gaming feature.

Along these lines, I'd like to draw your attention to a press release we issued on Jan. 27. We recently launched a Beta version of great new game called Timeless Gems on Facebook. Visit www.facebook.com/timelessgemsgame to check it out. In the game you relive your favorite stories in an innovative "match-3" puzzler that's wrapped in a board game. Playing as Alice (Alice in Wonderland) and Dorothy (The Wonderful Wizard of Oz) you'll meet a colorful cast of heroes and villains. Match gems, power up, connect and play with friends on Facebook. We are getting great response to the game from the Facebook community and they are helping us further polish the game. We're very excited about Timeless Gems. Visit https://apps.facebook.com/timelessgems to play the game or visit the official Facebook fan page http://www.facebook.com/timelessgemsgame and click the Play Now button.

EQ: Our readers like to stay up to date on the absolute cutting edge and that news certainly is that.

Chiodo: We're really excited about Timeless Gems. It's a highly addictive match-3 game we anticipate will appeal to fans of Candy Crush and Bejeweled. Timeless Gems creates an innovative play experience by combining highly popular match-3 game play with board game elements. This combination sets up a compelling platform through which players can experience classic stories like Alice in Wonderland and The Wizard of Oz in a whole new way. There is nothing quite like it on the market right now and it really helps us stand out.

EQ: In addition to Timeless Gems, Are there any other goals or milestones that you expect to occur over the next 12 months that the investment community should be aware of?

Chiodo: Yes. We have a strategic relationship with a software development company in Mexico called Larva Game Studios. We issued a press release about our relationship in July of last year. We are currently working with them on two titles, one is called Last Day on Earth. (Abbreviated L.D.O.E.) It is a hybrid third-person shooter / tower-defense game. Larva is also working on an original Soul and Vibe IP called Grimwhiskers. Grimwhiskers is a pirate-themed game. We also have other titles in various stages of development that we'll be shedding some additional light on in the coming weeks.

EQ: Your company seems to have a pretty diverse set of especially fantasy-based games which I noticed - like you mentioning Timeless Gems having kind of the Alice in Wonderland board game element, which I find to be really interesting.

Chiodo: Our product portfolio features a diverse mix of games that includes (but isn't limited to) sports, fantasy, and sci-fi.

EQ: Could you tell us a little bit about your background and any other key members of the management at Soul and Vibe?

Chiodo: I've been in the games industry for the better part of 23 years. I started right out of high school. My first job was writing instruction manuals and back of the box copy for 8-bit NES and original Game Boy games. While I was in under-grad my career expanded and I suddenly found myself as a production manager! I was managing the full portfolio of games for a Nintendo licensee company called ElectroBrain. I learned that I really liked the games industry. I liked how dynamic it was. I liked how much growth potential there was for me personally. I finished college, attended graduate school, earned an MBA, and I stayed with the games industry.

Along the way, I worked with a small group of guys who started a great development company called SingleTrac. They received funding from Sony to create launch titles for the very first Sony PlayStation back in 1995. I worked with SingleTrac for several years and they were acquired by a large New York-based games publisher, GT Interactive.

I was recruited away from GT Interactive to work for Microsoft. I was fortunate to have been able to work on launch titles for the first Xbox. After several great years at Microsoft I was recruited away to work for a company in Minneapolis / Saint Paul called Destineer. Destineer had an interesting model. They were a game developer and publisher that created commercial games for consoles, PC, and Mac. Destineer was also a government contractor. We developed training tools for the likes of the United States Marine Corps and different lettered agencies within the United States Federal government. Those are known as "serious games." While at Destineer I became their Director of Product Development and help build a publishing business that released over 100 titles in four years.

After approximately 20 years in the games industry I thought, "If I don't do this for myself I probably never will. I owe it to myself to see what I can do as the head of my own company." Soul and Vibe was born. One of the best things I have ever done.

I want to draw attention to members of our Strategic Advisory Board. The first person that joined our board was Jamie King. Jamie was one of three individuals who founded Rockstar Games which, of course, is well known for the Grand Theft Auto series has sold millions and millions of units. Jamie has a wealth of experience in a creative director role and in directly managing development studios.

We have a business development specialist named Michael Bolden. Michael is very well versed in running development studios and developing motion capture facilitates. He has a lot of great licensing contacts; he's a huge benefit to the company.

Scott Balaban and Erik Stein are two former Hasbro toy designers. Scott is an industrial designer and Erik is an engineer. Scott and Erik have worked with some of the biggest brands like Star Wars, Lord of The Rings, Harry Potter, Disney, and Nickelodeon.

The full bios for each member of our Strategic Advisory Board can be found under the Management tab on our website www.soulandvibe.com.

About Equities.com

Equities.com is an online financial resource platform that provides global financial news, data, research, education and interactive networking capability. The site covers a broad spectrum of market sectors and investment types. Through its proprietary platform, equities.com enables publicly listed companies and the investment community to connect and network directly. Equities.com provides an interactive dimension that makes it possible for companies to access their online corporate profile to keep current and updated. Issuer companies will also be able to communicate directly with current and prospective investors by actively sharing and disseminating news releases, videos, blogs and more on the platform.

About Soul and Vibe Interactive Inc.

Soul and Vibe Interactive Inc. (also Soul & Vibe Interactive Inc. on www.sec.gov) is a publisher of games and games-related content for consoles, mobile devices, and personal computers addressing a $56 billion market projected to grow to $82 billion by 2015. The Company specializes in the creation of original intellectual properties and has extensive experience licensing world-renowned brands from influential companies. Soul and Vibe has a license agreement with General Mills, and game development and publishing agreements for the Xbox 360® video game and entertainment system, Windows 8, Windows Live, and Windows Phone from Microsoft, and the PlayStation® 3 computer entertainment system and PlayStation® Vita (PS Vita) from Sony. Through partnerships with technically sophisticated software developers located all over the world, Soul and Vibe transforms unique concepts into engaging, highly accessible, and affordable games and entertainment experiences. www.soulandvibe.com.

Facebook: https://www.facebook.com/soulandvibe

Twitter: https://twitter.com/soulandvibe

Linkedin: http://www.linkedIn.com/company/2800907?trk=tyah

Safe Harbor Statement

This press release contains information that constitutes forward-looking statements made pursuant to the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. All statements, trends, analysis, and other information contained in this press release, including words such as "anticipate," "believe," "plan," "estimate," "expect," "intend," and other similar expressions of opinion, constitute forward-looking statements. Any such forward-looking statements involve risks and uncertainties that could cause actual results to differ materially from any future results described within the forward-looking statements. Risk factors that could contribute to such differences include those matters more fully disclosed in the Company's reports filed with the Securities and Exchange Commission. The forward-looking information provided herein represents the Company's estimates as of the date of the press release, and subsequent events and developments may cause the Company's estimates to change. The Company specifically disclaims any obligation to update the forward-looking information in the future. Therefore, this forward-looking information should not be relied upon as representing the Company's estimates of its future financial performance as of any date subsequent to the date of this press release.

Contact:



Investor Relations

Andrew Haag

IRTH Communications

Phone: +1-866-976-4784


http://www.nasdaq.com/press-release/...-on-equitiescom-20140204-00778




 

3605 Postings, 4158 Tage udario@RoStock . . .

 
  
    #338
05.02.14 11:59
@RoStock #337
Bekommst Du da nicht evtl. Ärger mit dem Copyright?
 

1995 Postings, 5500 Tage Deutscher-Goldgräbe.Nächste Sensation

 
  
    #339
1
05.02.14 14:49

9189 Postings, 4905 Tage ixurtähnliches Muster wie in den vergangenen Wochen...

 
  
    #341
06.02.14 21:28
ist da Strategie dahinter ?

...  mit relativ geringen Tagesumsatz, also weniger als 350 000 Aktien am Tag, wird der Kurs ab ca. 60 - 65$ regelmäßig runtergeprüglt.
Kursminderungsziel jedesmal so ca. 50 UScent +/- .... ...
So auch heute wieder.
Bisher, also heute, wechselten an der OTC weniger als 120 000 Stk. ihre Besitzer...

Zum Kurs von 0,5 USD wird Soul denn wohl wieder sichtbar attraktiver.
Sammelt da nun wirklich Wer ?

Ich vermute dass das Volumen in der kommenden Woche wieder erheblich ansteigen wird.
Plötzlich werden denn wieder 1 - 2 Mio. Shares gehandelt werden.
Der Kurs beginnt denn wieder zu steigen, wahrscheinlich wieder bis ca. 0, 60 bis 0,64$...  

dann beginnt das Spiel erneut... es geht wieder runter, wie heute....
für Trader vermutlich das Paradis...
quasi ein Dollargenerator.

Allerdings wie lange noch?  

Ich würde mich auf ein permanentes Auf und Ab nicht verlassen.
Die sich auffallend- wiederholenden Umsatzexplosionen werfen m.E. die Schatten von was Großem voraus :-)

Die Wahrscheinlichkeit dass der Kurs
ähnlich wie im August vergangengen Jahres
plötzlich explodiert
scheint mir sehr groß.

Ich bleibe drin!  

1995 Postings, 5500 Tage Deutscher-Goldgräbe.Market Wire nach Börsenschluß

 
  
    #342
08.02.14 08:51

531 Postings, 4851 Tage goldschweinchenTimelessgems wird erfolgreich

 
  
    #343
2
10.02.14 14:04
Mit timelessgems kopiert Soul in der Tat ein Stück der Erfolgsgeschichte von CandyCrush.
Die Facebookseite wird aktuell ganz ähnlich aufgebaut, aber mit sehr vielen neuen Elementen:
https://www.facebook.com/CandyCrushSaga
Könnte mir vorstellen, dass das der riesen Renner wird, denn das Spiel ist Mega geil.  

1995 Postings, 5500 Tage Deutscher-Goldgräbe.@goldschweinc.

 
  
    #344
10.02.14 14:12
Bis zu welchem Level bist du im Spiel gekommen?  

2330 Postings, 4382 Tage Lanki 67Das Volumen

 
  
    #345
10.02.14 16:03

surprise  ist ja beängstigend

 

2330 Postings, 4382 Tage Lanki 67Mal sehen was hier heute geht

 
  
    #346
11.02.14 15:26

2330 Postings, 4382 Tage Lanki 67Na dann

 
  
    #347
11.02.14 15:52

2330 Postings, 4382 Tage Lanki 67Kleiner Umsatz aber große Schritte

 
  
    #348
11.02.14 15:56

2330 Postings, 4382 Tage Lanki 67Bin gespannt wo die Reise die Woche noch hingeht

 
  
    #349
11.02.14 19:06
Meinungen?Wo sind unsere Optimisten?  

9189 Postings, 4905 Tage ixurtWie realistisch ist dass denn..? So schnell werden

 
  
    #350
11.02.14 23:01
wohl kaum ertragreiche operative Ergebnisse erwartet werden können...
Der Umsatz wird doch gerade erst generiert!
Für eine realistische Einschätzung und ein entsprechendes Long- Invest macht es absolut keinen Sinn jeden Tag wie hypnotisiert auf den Kurs zu starren.
Ein wenig Zeit zum Wachsen benötigt Soul nun mal auch...
Für Zocker, sprich Tagestrader mag dass etwas anderes sein...

Zukunftsaussichten welche über die nächsten Wochen hinausgehen  sind m:E. ausgesprochen gut...

Wir wissen um den Lizenzvertrag mit General Mills,.
um das Publishing-Abkommen für das Xbox 360 Videospiel-und Entertainment-System, Windows 8, Windows Live und Windows Phone mit Microsoft Corporation, sowie Computer-Entertainment-System PlayStation 3 und PlayStation Vita von Sony Computer Entertainment America LLC.
Soul-Vibe Präsident Peter Anthony Chiodo gab uns vor kurzem an seiner Vision teilhaben: "Das monatliche Videospiel-Publikum auf Facebook sei 250 Millionen Spieler stark. Er sei begeistert in diesem Marktes nun mit zu mischen....
Soul sei eines von 60 Unternehmen in der Welt ist, dass tatsächlich von Microsoft (MSFT) als Verleger von Inhalten für ihre Konsole Plattform zugelassen ist.

Natürlich hätte auch ich am liebsten jeden Tag Kursexplosionen von zig %...
Wie realistisch aber sind solche Erwartungshaltungen?
Eine gewisse Nachhaltigkeit wünsche ich mir nämlich auch, bin halt kein Trader...
Welche Erwartungshaltung hast denn Du ?

Ich denke wenn wir den Blick über die kommenden Tage hinaus wagen
dürfte uns Soul in den nächsten Wochen und Monaten viel Freude bereiten...
die ersten Spiele sind gerade erst im Umlauf...
wir stehen also noch ganz am Anfang....


 

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